πŸ“– How this works

Every part of the app, what the numbers mean, and when things update
Five pages, one sign-in, and one shared pile of college football data underneath. Two of them are games you play against each other. Three of them are for looking things up. Nothing here costs money and nothing is gambling.
Signing in Pick'em Fantasy Dashboard Scouting CFP Projection Where the numbers come from What it can't do

Signing in everyone

Pick your name. That's the whole thing.

There's no password and no invite code. The first time you visit, choose your name from the list β€” or type a new one if you're not on it yet. After that the site remembers you on that device and you go straight in.

Your name is your account. Use the same one every time. If you're "Rick" one week and "Richard" the next, the app treats those as two different people and your picks end up split across both. That's why the list exists: pick yourself off it rather than retyping.

One sign-in covers all five pages. Your Pick'em record, your fantasy squad and your favourite teams all belong to the same you. Switch person at the top right changes who you're signed in as β€” useful if two of you share a laptop.

Worth knowing: anyone who has the web address can sign in and pick a name. It's a family app on a quiet corner of the internet, not a locked door.

🎯 Pick'em a game

Guess who wins. No football knowledge required, and you can't lose points.

Each week the app posts every game involving a Top 25 team. You tap the team you think will win. That's it β€” you're not predicting scores and you're not betting anything.

Every pick is worth a different number of points, and the underdog pays more. Picking a heavy favourite earns you a point or two. Calling a genuine upset earns nine or ten. A true toss-up is worth five. The points are shown on each button before you pick, so you always know what you're playing for.

A wrong pick scores zero. It never subtracts. The worst week you can have is a quiet one.

Picks lock at the first kickoff of the week β€” one deadline for all games, not one per game. The countdown at the top of the page turns orange and then red as it approaches. Miss it and that week scores nothing, so there's a button to drop the deadline into your calendar.

Under the hood β€” how the points are set

Each game's payout comes from the betting market's implied win probability p, then points = round(10 Γ— (1 βˆ’ p)), with a floor of 1.

p comes from the moneyline when the app has one, otherwise from the point spread at roughly 2.6% of win probability per point, otherwise 50/50. So a team the market gives an 85% chance pays 2, an even game pays 5, and a 10% longshot pays 9. Nobody sets these by hand.

Scoring runs automatically about three hours after each game goes final.

πŸ† Fantasy a game

Pick ten players, start seven, play someone head-to-head each week.

Regular fantasy football with two differences. First, every player comes from a team ranked in the Coaches Poll Top 25 β€” quarterbacks, running backs, receivers and tight ends only. Second, there is no draft. Everyone picks freely from the same pool, and two people can roster the same player, so nobody waits their turn.

You hold 10 players and start 7 each week: a quarterback, two running backs, two receivers, a tight end and a flex. The other three sit on your bench.

Squads lock in three-week blocks. Weeks 1–3 are one block, 4–6 the next, and so on. Rebuild however you like before a block starts; once it kicks off you're committed for those three weeks. You can still change your starting seven every week.

Each week you're matched against one other manager. Whoever's starters score more wins, and your record builds all season.

Under the hood β€” the scoring
WhatPoints
Passing yards1 per 25
Passing touchdown4
Interception thrownβˆ’2
Rushing or receiving yards1 per 10
Rushing or receiving touchdown6
Fumble lostβˆ’2
Catchesnothing β€” this is not PPR

A 324-yard, 3-touchdown, 1-interception passing day is 22.96. A 100-yard rushing day with a touchdown is 16.0.

The Top 25 decides who is available, not who counts. A player you've picked keeps scoring for the whole block even if his team drops out of the rankings mid-stretch.

🏈 Dashboard reference

Your teams, their next games, and what the ratings think of them.

Add the teams you care about and the dashboard tracks them: record, next opponent, kickoff time and TV channel, full schedule, and how the major rating systems see them. Your favourites are yours β€” they follow your name, not the browser, so they're the same on your phone.

There's also a live scoreboard during game windows, the current polls, betting lines for your teams' games, recruiting, and a head-to-head history lookup for any two programs.

Under the hood β€” the four rating systems
  • SP+ β€” an efficiency rating. Higher is better overall. Its defensive number is points-allowed style, so lower is a better defence.
  • FPI β€” ESPN's Football Power Index. Higher is better.
  • Elo β€” a chess-style rating that moves with each result.
  • SRS β€” a simple rating built from margin and schedule strength.

They disagree constantly. That's the useful part β€” a team all four love is a different proposition from one only SP+ likes.

πŸ” Scouting reference

Every skill player in the country, and who's actually trending.

Where Fantasy covers Top 25 teams only, Scouting covers all 138 FBS teams β€” around 4,700 quarterbacks, running backs, receivers and tight ends. Four tabs:

A player's card shows his game log, how his usage is trending, his boom and floor games, and how hard his next three opponents are β€” plus space for your own notes and an A–F grade.

Under the hood β€” what the metrics mean
  • Usage β€” his share of his team's offensive opportunities. This is the leading indicator: usage climbs before production does, usually by a couple of weeks.
  • PPA β€” predicted points added per play. Efficiency, independent of volume.
  • Buy / Sell β€” efficiency percentile minus production percentile within his position. BUY means he's playing well without the numbers to show for it yet; SELL means the reverse.
  • Boom β€” how many games he's cleared a big-game threshold for his position. Floor is his worst game.
  • Their D on the schedule β€” the opponent's defensive SP+ rank. A high number is a weak defence, so a high number is a good matchup.

One honest caveat: usage and PPA are running season-to-date figures, not per-game ones, so their trend lags a genuine spike by a week or two.

πŸ† CFP Projection reference

Who'd make the playoff if the season ended now β€” argued two different ways.

The real selection committee doesn't publish anything until November. This projects what they'd likely do, starting from the preseason Coaches Poll and re-ranking every Tuesday β€” the same day the committee releases.

Two rankings sit side by side. The left is a rules-based model. The right is an AI given the same season data and asked to rank independently. Where they disagree by three places or more, the row is marked β—† and the AI explains itself underneath β€” including admitting when the model has the better case. Disagreement is the interesting bit: it usually means a team's record and its ratings are telling different stories.

The second tab shows the 12-team field under the 2026 rules: the four Power Four champions are in automatically, the best Group of Six team gets a guaranteed spot, and seven at-large places go to the highest-ranked teams left.

The 2026 rule people get wrong: the four first-round byes go to the four highest-ranked teams overall β€” not to conference champions. A champion ranked 7th does not get bumped up past an at-large team ranked 2nd. Seeds 5–12 play at the better seed's home stadium.
Under the hood β€” how the model moves teams

It starts anchored to the preseason Coaches Poll, and that anchor fades to nothing by about week 5, which is roughly how fast real polls stop caring about August.

  • Losses are asymmetric. Losing to the best team in the country costs about 1.5 points; losing to a team outside the top 60 costs 9. That asymmetry is the most committee-like thing in the model.
  • Wins scale with the opponent. Beating a top-25 team is worth a bonus, and winning on the road is worth more than winning at home.
  • Margin is capped at 21 points. A 70–0 win counts the same as 28–7. The committee doesn't reward running up the score, so neither does this.
  • Strength of schedule is tracked and shown for every team β€” the committee names it as its first tiebreaker.
  • Head-to-head wins break near-ties: if you beat them and you're close, you're ahead.

Every team's row carries a plain-English reason for where it sits. The AI column is produced by Llama 3.3 running on Cloudflare's network; it never sees the model's ranking, so its agreement β€” where it agrees β€” actually means something.

Where the numbers come from

Everything comes from CollegeFootballData.com, a public college football data service. Nothing here is hand-typed, which is why nothing here is ever out by a typo β€” and also why an error upstream shows up here unchanged.

WhatHow often
Live scoresEvery minute during game windows
Betting linesEvery 3 hours
Rankings, records, team stats, ratingsDaily
Pick'em and fantasy scoringWithin a few hours of each game going final
Scouting player statsSunday and Monday, as box scores land
Rosters and recruitingTuesday mornings
CFP projectionTuesday, after the week's results settle

If a number looks stale, check the timestamp under the page title before assuming it's broken β€” most things update on a schedule rather than on page load.

What it can't do

Worth saying plainly, so nothing here surprises you later.