Pick your name. That's the whole thing.
There's no password and no invite code. The first time you visit, choose your name from the list β or type a new one if you're not on it yet. After that the site remembers you on that device and you go straight in.
Your name is your account. Use the same one every time. If you're "Rick" one week and "Richard" the next, the app treats those as two different people and your picks end up split across both. That's why the list exists: pick yourself off it rather than retyping.
One sign-in covers all five pages. Your Pick'em record, your fantasy squad and your favourite teams all belong to the same you. Switch person at the top right changes who you're signed in as β useful if two of you share a laptop.
Guess who wins. No football knowledge required, and you can't lose points.
Each week the app posts every game involving a Top 25 team. You tap the team you think will win. That's it β you're not predicting scores and you're not betting anything.
Every pick is worth a different number of points, and the underdog pays more. Picking a heavy favourite earns you a point or two. Calling a genuine upset earns nine or ten. A true toss-up is worth five. The points are shown on each button before you pick, so you always know what you're playing for.
A wrong pick scores zero. It never subtracts. The worst week you can have is a quiet one.
Picks lock at the first kickoff of the week β one deadline for all games, not one per game. The countdown at the top of the page turns orange and then red as it approaches. Miss it and that week scores nothing, so there's a button to drop the deadline into your calendar.
Each game's payout comes from the betting market's implied win probability p,
then points = round(10 Γ (1 β p)), with a floor of 1.
p comes from the moneyline when the app has one, otherwise from the point spread
at roughly 2.6% of win probability per point, otherwise 50/50. So a team the market gives an
85% chance pays 2, an even game pays 5, and
a 10% longshot pays 9. Nobody sets these by hand.
Scoring runs automatically about three hours after each game goes final.
Pick ten players, start seven, play someone head-to-head each week.
Regular fantasy football with two differences. First, every player comes from a team ranked in the Coaches Poll Top 25 β quarterbacks, running backs, receivers and tight ends only. Second, there is no draft. Everyone picks freely from the same pool, and two people can roster the same player, so nobody waits their turn.
You hold 10 players and start 7 each week: a quarterback, two running backs, two receivers, a tight end and a flex. The other three sit on your bench.
Squads lock in three-week blocks. Weeks 1β3 are one block, 4β6 the next, and so on. Rebuild however you like before a block starts; once it kicks off you're committed for those three weeks. You can still change your starting seven every week.
Each week you're matched against one other manager. Whoever's starters score more wins, and your record builds all season.
| What | Points |
|---|---|
| Passing yards | 1 per 25 |
| Passing touchdown | 4 |
| Interception thrown | β2 |
| Rushing or receiving yards | 1 per 10 |
| Rushing or receiving touchdown | 6 |
| Fumble lost | β2 |
| Catches | nothing β this is not PPR |
A 324-yard, 3-touchdown, 1-interception passing day is 22.96. A 100-yard rushing day with a touchdown is 16.0.
The Top 25 decides who is available, not who counts. A player you've picked keeps scoring for the whole block even if his team drops out of the rankings mid-stretch.
Your teams, their next games, and what the ratings think of them.
Add the teams you care about and the dashboard tracks them: record, next opponent, kickoff time and TV channel, full schedule, and how the major rating systems see them. Your favourites are yours β they follow your name, not the browser, so they're the same on your phone.
There's also a live scoreboard during game windows, the current polls, betting lines for your teams' games, recruiting, and a head-to-head history lookup for any two programs.
They disagree constantly. That's the useful part β a team all four love is a different proposition from one only SP+ likes.
Every skill player in the country, and who's actually trending.
Where Fantasy covers Top 25 teams only, Scouting covers all 138 FBS teams β around 4,700 quarterbacks, running backs, receivers and tight ends. Four tabs:
A player's card shows his game log, how his usage is trending, his boom and floor games, and how hard his next three opponents are β plus space for your own notes and an AβF grade.
One honest caveat: usage and PPA are running season-to-date figures, not per-game ones, so their trend lags a genuine spike by a week or two.
Who'd make the playoff if the season ended now β argued two different ways.
The real selection committee doesn't publish anything until November. This projects what they'd likely do, starting from the preseason Coaches Poll and re-ranking every Tuesday β the same day the committee releases.
Two rankings sit side by side. The left is a rules-based model. The right is an AI given the same season data and asked to rank independently. Where they disagree by three places or more, the row is marked β and the AI explains itself underneath β including admitting when the model has the better case. Disagreement is the interesting bit: it usually means a team's record and its ratings are telling different stories.
The second tab shows the 12-team field under the 2026 rules: the four Power Four champions are in automatically, the best Group of Six team gets a guaranteed spot, and seven at-large places go to the highest-ranked teams left.
It starts anchored to the preseason Coaches Poll, and that anchor fades to nothing by about week 5, which is roughly how fast real polls stop caring about August.
Every team's row carries a plain-English reason for where it sits. The AI column is produced by Llama 3.3 running on Cloudflare's network; it never sees the model's ranking, so its agreement β where it agrees β actually means something.
Everything comes from CollegeFootballData.com, a public college football data service. Nothing here is hand-typed, which is why nothing here is ever out by a typo β and also why an error upstream shows up here unchanged.
| What | How often |
|---|---|
| Live scores | Every minute during game windows |
| Betting lines | Every 3 hours |
| Rankings, records, team stats, ratings | Daily |
| Pick'em and fantasy scoring | Within a few hours of each game going final |
| Scouting player stats | Sunday and Monday, as box scores land |
| Rosters and recruiting | Tuesday mornings |
| CFP projection | Tuesday, after the week's results settle |
If a number looks stale, check the timestamp under the page title before assuming it's broken β most things update on a schedule rather than on page load.
Worth saying plainly, so nothing here surprises you later.